Journey to the Center of the Earth 3D
***1/2

Directed by Eric Brevig
Screenplay by Michael Weiss and Jennifer Flackett & Mark Levin

Cast
Brendan Frasier as Trevor Anderson
Josh Hutcherson as Sean Anderson
Anita Briem as Hannah Asgeirsson

Rated PG for intense adventure action and some scary moments

     
Reviewed by Lamar Kukuk
7/16/08

Here is a movie that is headed in two totally different historical directions, both of them pretty delightful.  Journey to the Center of the Earth 3D (not to be confused with the plain old Journey to the Center of the Earth those of you in 2D theaters are seeing) represents the cutting edge of digital 3D technology (it's the first scripted live-action movie shot in RealD) at the same time as its' story hearkens back to a simpler time when movie characters were mostly unencumbered by vast conspiracies, dark character arcs and Shaymalanesque plot twists, and knew that solving their interpersonal problems was as simple as outrunning the nearest rampaging dinosaur.  The kid in you will have a ball.  Those without much kid in them might want to bring a book.

The story beings with a man (Jean-Michael Pare) being chased through volcanic underground tunnels by a Tyrannosaurus Rex.  He slips and falls into a magma-filled crevice.  Fast forward ten years and we learn that man was Max Anderson, the brother of scientist Trevor Anderson (Brendan Frasier), who's about to lose all funding for his ongoing monitoring of his brother's fading system of seismic sensors.  He's also got an unwanted guest on his doorstep, Max's surly young son Sean (John Hutcherson), whose mother leaves him with Trevor while she scouts out a new family home in Canada.  No sooner has the kid dropped his bags in Trevor's living room than those sensors start going crazy and a box of Max's old stuff reveals a heavily marked-up copy of Jules Verne's Journey to the Center of the Earth with co-ordinates matching the current readings.  It seems Max believed there was some truth to Verne's classic, and that it could be used as a road map to find the Center of the Earth.  With Sean in tow, Trevor  heads for Iceland to consult an expert on such matters, but finds only the late scientist's daughter, mountain guide Hannah (Anita Briem).  She leads them on a perilous hike to the source of some of those readings, which leads in turn to a REALLY deep hole...

Ah, the Center of the Earth:  in a long cinematic tradition that dates back to Verne's original work (which we're assured here is based entirely on fact, although strangely no one ever thinks that means the author made the trip himself), it's a prehistoric playground filled with giant mushrooms, dinosaurs, vicious flying fish and man-eating plants.  And it's here that director Eric Brevig, who's already treated us to a marvelous ride on out-of-control mine cars, really cuts loose with his 3D toys.  Understand that Journey is an FX action movie, so the Real D experience you're going to get has little in common with the gloriously rich concert images of the year's other live-action 3D flick, U2 3D.  Instead, it's an old-school Comin' At Ya! extravaganza backed with newfangled technology that makes everything from flying fish jumping into our faces to yo-yos spun at the screen more realistic than we've ever seen them before.  Moreso that last fall's Beowulf, where the animated cast was part of the CGI world around it, at times Frasier and company look like Skrinky Dinks drifting through digital surroundings.  But the integration is better than we have reason to expect on the first try, and I expect future RealD movies to improve on Journey's achievements.  The greatest visual strength of the format continues to be water and reflective surfaces, but Brevig also gets a lot of mileage out of depth:  you've seen a lot of characters in movies like this hanging onto rocks and cliffs for dear life, but you've never had such a vertigo-inducing sense that what lies beneath them is a long, long way down.  Perhaps the movie's most memorable sequence forces Sean to cross a chasm bridged only by a series of floating magnetic rocks that not only don't stay in one place, but drift end over end, forcing the kid to hang on for dear life lest he drop to his death.  

When it's not busy throwing stuff at you, Journey to the Center of the Earth 3D (the “3D” has been dropped  from most of the ad materials, but still appears onscreen) is an aggressive throwback to the adventure movies of the 70's and 80's, with a simple, highly linear plot, virtuous, uncomplicated heroes, and no human villains.  Something else it's got that you pretty much never see anymore is a real sense that reading and knowledge are important.  Modern movies value expertise, but they also have a way of suggesting that if you're not The Best at any field of study, there's really no point in knowing anything about it at all.

Virtually all of the film's screen time and dialog is given to its' three stars, and they all acquit themselves well.  Fraiser is right in his Mummy wheelhouse, combining kid-friendly intelligence, matinée idol daring and an infectiously cheerful goofiness.  Reliable movie kid Hutcherson doesn't get bogged down by Sean's poutiness and handles the physical action very well.  Briem, who kinda reminded me of Diane Kruger, is both a spunky, believable tour guide and a nice, chaste PG love interest for Frasier.  

Journey to the Center of the Earth 3D once again shows off the ability of the RealD technology to add immediacy to action sequences and elevate a pure popcorn movie experience.  The film itself is light on plot but heavy on charm and high spirits, exactly the kind of vehicle that will benefit from having its' hero not just have a fistfight with a carnivorous plant, but having that fistfight... IN 3D!

     
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