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How
to Save 3D
8/14/11
I still
remember the day, with the newly-constructed Great Escape Harrisburg Mall
14 bringing digital projection to the Harrisburg market for the first time,
settling in for my very first movie in the RealD digital 3D format.
Beowulf
was a bit of a mess on a lot of levels, but MAN it was something to look
at. Water, mirrors and shiny shields held reflections deeper and
more realistic than anything we'd ever seen. Characters lined up
from back to front of a fully dimensional space like figures in a pop-up
book. And director Robert Zemeckis was not afraid to stick swords
and spears in your face or stage a climax where his hero dangles by a rope
from a flying dragon while the tops of trees smack him and, by extension,
us. While we'd been led to believe 3D wouldn't really arrive until
what was then a showdown between Monsters
vs. Aliens and Avatar to be the first film
in the format to see nationwide release, turns out a lot of other titles
managed to jump the gun. The amazing concert flick U2
3D and the horror remake My Bloody
Valentine gave us early looks at just how amazing live action could
be in the format, and, while it was tough for any 3D release to claim any
significant number of screens while theaters slowly but surely crunched
the numbers to decide if it was worth investing in those digital projectors,
movies like The Final Destination
and Bolt reinforced the idea that digital 3D
had a lot to offer. MvA was indeed a trip, and Avatar
finally arrived to break all box office records and announce that the era
of 2D movies was at an end.
Or,
was it?
You'd
have been forgiven if you thought the next big 3D blockbuster, Alice
in Wonderland, was a bit less special-looking than those that came
before it. Disney's big-budget Tim Burton spectacle was a great movie,
but the studio managed to print a whole lot of extra money by running it
through a 3D conversion process that took a film that hadn't been shot
with 3D cameras and make it work like one that had. It was muddy
and lacked definition or memorable effects, but caught up in the hype of
the moment, we all assumed the process had had a bad day or that Burton
simply hadn't made good use of it, oblivious to this whole "conversion"
thing. But Warner Bros. couldn't hide the fact that they'd already
run trailers for their Clash of the Titans
remake that made no mention of 3D before deciding to cash in by hastily
converting the film. So, while you can argue that Clash wasn't
really worse than many of the 3D conversions we'd seen before or since,
we KNEW what was happening and we didn't like it. But we still SAW
it, and so WB plowed forward with an ambitious plan to convert just about
every blockbuster they had in the pipeline and other studios followed suit.
The couple years that followed have seen an ever-escalating number of 3D
titles on an ever-escalating number of screens. And yet, as the Glee
3D concert movie flops hard this weekend as the rare film not showing
on a single 2D screen anywhere in America, can we agree that 3D fatigue
has set in in a really big way? Not that I don't still pine to get
that specialness back; believe me, I do. But there's no doubt as
one watches reports that movies showing on 70% 3D screens are making 60%
of their money on 2D ones that the worm has turned. International
audiences are still hip-deep in their 3D honeymoon, but if nothing changes,
that golden goose will be dead before long, leaving theater owners stuck
with some fancy projectors and no content to show with them.
What's
to be done? Glad you asked:
1)Educate
the audience... and yourselves: almost every seat at a 2D movie
is a good seat for a certain kind of moviegoer. Some of us like to
sit near the screen, some far from it. Some near the middle of the
theater, some off to the side. In the end, any given packed house
is going to include only a handful of ticket buyers who wish they'd gotten
to sit in a different part of the theater and they can all still see the
movie. Not so with 3D, where only a small window of seats in the
middle of the auditorium allow for optimum interraction between your eyes,
those glasses and the screen. I recently saw Captain
America: The First Avenger from the top row of a crowded theater,
an experience not dissimilar to being given vertigo for two hours.
It's time for the movie business to stop denying this simple fact and to
promote to ticket buyers that they really want to seek out those good seats
before it's too late. And by the same token, theater owners have
to give their largest auditoriums to first-run 3D movies. It's OK
to only have about 20 good seats for a movie that's been out for a couple
months. For one of the weekend's top releases, the biggest auditoriums
are necessary to maximize the number of seats that allow you to actually
see the movie. And the studios need to embrace the practice Michael
Bay created for Transformers:
Dark of the Moon and make brighter prints for their 3D releases, so
once you're done looking at them through tinted 3D glasses, the resulting
image is just as bright as a regular movie.
2)No
more surcharges: Cowboys and
Aliens cost an estimated 170 million dollars to produce. Beginners
cost 3 million. When I buy a ticket to both movies, those tickets
cost the same amount. There's no "special effects and movie stars"
surcharge. Why should there be one for glasses you're expected to
give back after the showing? For 3D to lure people to the theaters,
you have to give up the fantasy that they're happy to pay extra for the
priviledge of being lured. Especially for 2nd-tier titles, the fact
that 3D movies cost more without, in many cases, delivering more has actually
served as box office repellent. Used and marketed properly, 3D will
sell more tickets, but not more tickets that are, in some cases, $5.00
more than the ones for everything else that's showing.
3)Get
me some cool glasses, stat!: We heard a lot early in the 3D process
about the notion that frequent moviegoers would have the option to purchase
their own glasses, with fun, sturdier designs and the chance for the germaphobe
to avoid having to wear glasses that were at some point on somebody else's
head. I've seen promotions where people who turned out for the midnight
showings of movies like Saw: The Final Chapter or Harry
Potter and the Deathly Hallows, Part 2 got commemorative glasses, which
is certainly nice, but a quick web search revealed only these
sunglasses-like 3D glasses similar enough to what you get in the theater
that they really only help the people with the glasses-sharing issues (I
suppose you could call bringing and wearing your own glasses marginally
"green", since you spare the theater the trouble of having to get your
glasses recycled). A friend of mine who used to work at a movie theater
assured me that wearing these outside of the movies would fry my retinas,
so they don't have any other applications. Cool glasses, people.
Get cracking.
4)No
more conversions!: James Cameron and George Lucas, Hollywood's
two reigning masters of technology, have been hard at work converting their
pre-3D masterpieces Titanic and Star Wars for the format,
which will be a test of whether anyone can produce an even halfway decent
process to convert existing films is possible (seems unlikely, although
the usual din of idiots proclaiming that reissues of old 3D movies will
replace production on new ones will undoubtedly rise for a couple days).
But the fact is that we've all had so much money stolen by bad 3D conversions
that I just don't want to hear the word any more. If the filmmaker
doesn't want to use the 3D cameras, fine, that's his artistic choice.
But saying "No problem, we'll clean it up in post" is absurd. It's
like shooting your movies in black and white and trotting out the old Ted
Turner colorization technology to get them ready for release. Just.
Say. No.
5)Get
directors onboard: One of the reasons Avatar
is the definitive 3D blockbuster is because nobody told James Cameron he
had to make his movie in 3D, he decided to do it that way and told theaters
they had to upgrade their projectors to show it. Patrick Lussier
went from journeyman direct-to-video director to genre visionary when 3D
debuted: his work on Valentine and Drive
Angry shows him to be the first director whose work reaches new heights
when he can scan the frame for crap to thow at the viewers. David
R. Ellis' work on The Final Destination
showed he knew exactly what to do with the format, and I'm excited to see
what he'll have for me on Labor Day with his new 3D flick Shark Night.
If Zemeckis could make live-action flicks with the same visual imagination
he brought to those doomed motion-capture animated flicks, that would be
pretty awesome. But most of the filmmakers who've been forced to
work with or near 3D (all those "we planned this to be in 3D, even if we
didn't actually use the cameras" stories/lies we heard from this summer's
blockbuster directors) haven't shown much interest in doing anything with
the technology. Rob Marshall called working with the 3D cameras on
Pirates of the Caribbean: On Stranger Tides
a logistical nightmare, which must have been made worse by the fact that
he composed exactly one shot that played differently in 3D than it would
have in 2D. If the filmmakers have no creative interest in using
the format, telling them they have to because you can charge more for tickets
is the very definition of cutting your own throat.
6)Trailers!:
I don't know how long it takes to get the 3D effects done in post-production
as opposed to 2D, but I am astonished by how rare it is to see a 3D trailer
for a movie that's gonna be in 3D. Frankly, with so many 3D movies
in play, there should be no 2D trailers before 3D movies, and that goes
double for movies that are gonna come out in 3D. At least half a
dozen times, I saw the Transformers trailer in 2D before a 3D movie
this year, and in the end, the actual 3D version of the trailer was only
released a couple weeks before the movie came out. If you want to
convince people your 3D effects are worth the money, how about showing
them an actual trailer?
So,
there's my plan. Get to work, studios: 3D is awesome, stop
screwing it up. |